6/4/2023 0 Comments Trimps game strategyIf there’s none of those, run a Helium challenge. If there’s a Challenge that will unlock a Perk you don’t have yet, go for that one. I’d avoid going higher than level 10 on any item unless you’re really trying to push through to the next tier or finish a Challenge. When it comes to gear, in my estimation, level 10 of a given tier is roughly equal to level 1 of the following tier. Shieldblock becomes pretty useless past that point and the health bonus is far more effective. Up until you reach Zone 60, Block is 100% effective against enemy damage, so a high enough Block will render you invulnerable, and Gymystic is the easiest way to achieve those levels.Ĭonversely, once you can get past Zone 30 and buy a Gymystic or two, stop running The Block. You may not be able to afford Gymystic the first time you encounter it, but it’s worth bulking up on scientists for. Whatever stage of the game you’re at, there’s great guides at Wikia. But if spending twice as long on a run will only yield 20% more helium, you’re far better off portalling and repeating the run instead. Of course there are a hundred exceptions to this rule where it’s worthwhile to push forward a few hours to unlock or complete a new challenge. If your He/hr is falling, then it’s time to spend the helium on some perks and then portal. It’s not necessary for every run to reach a new Highest Zone Ever. Try to prestige your equipment as far as possible rather than buying levels which get reset on your next prestige. At some stages, this makes food the most valuable resource so you can build Tributes and earn gems.Įventually you’ll have enough population to support your Coordinations, and then metal becomes your most important base resource. If your population is too low to use all your Coordinations, then you need more housing, emphasizing your most valuable housing building (except Wormholes! Wean yourself off of wormholes as soon as possible). If you are pre-60, then Block is very useful so you need wood. Also, should I be focusing more on “more Trimps” or upgrades?Ī lot of this will depend on how early these “early zones” are. Are there any “obvious strategies” for the early zones? For example, is there a particular ratio of employees among the jobs I should be targeting? It seems to me that metal should be my priority, as that’s what drives the weapons and armor upgrades.
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